Computer Animation
Animation means giving life to any object
in computer graphics. It has the power of injecting energy and emotions into
the most seemingly inanimate objects. Computer-assisted animation and
computer-generated animation are two categories of computer animation. It can
be presented via film or video.
The basic idea behind
animation is to play back the recorded images at the rates fast enough to fool
the human eye into interpreting them as continuous motion. Animation can make a
series of dead images come alive. Animation can be used in many areas like
entertainment, computer aided-design, scientific visualization, training,
education, e-commerce, and computer art.
Animation Techniques
Animators have invented
and used a variety of different animation techniques. Basically there are six
animation technique which we would discuss one by one in this section.
Traditional Animation (frame by frame)
Traditionally most of
the animation was done by hand. All the frames in an animation had to be drawn
by hand. Since each second of animation requires 24 frames (film), the amount
of efforts required to create even the shortest of movies can be tremendous.
Keyframing
In this technique, a
storyboard is laid out and then the artists draw the major frames of the
animation. Major frames are the ones in which prominent changes take place.
They are the key points of animation. Keyframing requires that the animator
specifies critical or key positions for the objects. The computer then
automatically fills in the missing frames by smoothly interpolating between
those positions.
Procedural
In a procedural
animation, the objects are animated by a procedure − a set of rules − not by
keyframing. The animator specifies rules and initial conditions and runs
simulation. Rules are often based on physical a
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